using UnityEngine;
using System.Collections;

public class ButtonContinueHandler : ButtonHandler 
{
	private MenuControl menu;
	
	void Start(){
		
		menu = GameControl.FindMenu();
	}
	
    public override void OnClick()
    {
        menu.pause = !menu.pause;
		menu.DoPause();
		menu.DrawPauseMenu(menu.pause);
    }
}
